SKKN Develop digital competencies and self-practice of vocabulary and English grammar for10 graders through building data source on Quizziz, Kahoot…
- Mã tài liệu: MP0093 Copy
Môn: | Tiếng Anh |
Lớp: | 10 |
Bộ sách: | Global Success |
Lượt xem: | 543 |
Lượt tải: | 9 |
Số trang: | |
Tác giả: | Nguyễn Thị Mỹ Hạnh |
Trình độ chuyên môn: | Thạc sĩ giáo dục |
Đơn vị công tác: | THPT Đô Lương 1 |
Năm viết: | 2022-2023 |
Số trang: | |
Tác giả: | Nguyễn Thị Mỹ Hạnh |
Trình độ chuyên môn: | Thạc sĩ giáo dục |
Đơn vị công tác: | THPT Đô Lương 1 |
Năm viết: | 2022-2023 |
Sáng kiến kinh nghiệm “Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot…”triển khai gồm các biện pháp nổi bật sau:
Mô tả sản phẩm
PART I. INTRODUCTION
1
.1. Rationale
In today’s world, technology is becoming increasingly integrated into our
daily lives. As such, it is important for students to develop the necessary digital
competencies to navigate this technology effectively. Furthermore, in order to
succeed in the globalized world of today, students must have strong language skills,
particularly in English, which has become the international language of
communication. Therefore, the topic of developing digital competencies and self-
practice of vocabulary and English grammar for 10th graders through building data
sources on Quizizz, Kahoot, and other similar platforms is particularly relevant.
One reason for choosing this topic is that Quizizz, Kahoot, and other similar
platforms offer a fun and engaging way to learn and practice language skills. By
using gamification techniques to make learning more interactive and enjoyable,
these platforms can increase student engagement and motivation. Additionally,
building data sources on these platforms can help teachers and students track
progress and identify areas where students may need additional practice. This can
make language learning more personalized and effective.
Another reason for choosing this topic is that Quizizz, Kahoot, and other
similar platforms can help students develop self-directed learning skills. By
practicing at their own pace and receiving immediate feedback on their progress,
students can take ownership of their learning and develop important self-directed
learning skills. Furthermore, building data sources on these platforms can help
students identify areas where they need to improve and set goals for themselves.
This can help students become more proactive in their learning and take
responsibility for their own success.
A third reason for choosing this topic is that Quizizz, Kahoot, and other
similar platforms offer flexibility and accessibility. These platforms can be
accessed from anywhere with an internet connection, making them particularly
useful for students who may not have access to traditional classroom resources. By
using these platforms, students can practice their language skills on their own time,
from anywhere in the world. This can help level the playing field and ensure that
all students have access to high-quality language learning resources.
In conclusion, the topic of developing digital competencies and self-practice
of vocabulary and English grammar for 10th graders through building data sources
on Quizizz, Kahoot, and other similar platforms is important in today’s world. By
using these platforms, students can develop important digital competencies while
also improving their language proficiency. Additionally, these platforms offer a
fun and engaging way to learn and practice language skills, help students develop
self-directed learning skills, and offer flexibility and accessibility for all students.
As such, this topic is an important area of study that can benefit both teachers and
3
students alike.Internet is perceived as the most favorable environment for self-
education, which enables pursuit of all the set objectives of the education process,
but most of all, it allows everyone to access the most recent knowledge in a fast,
easy and cheap way. As a result, the use of information communication technology
(ICT) in education has developed since the mid-20th century and is promoting
apps such as Quizziz, Kahoot,… as an alternative data source to facilitate student
self-learning. The combination of web-based games or mobile language learning
has aided teachers and students by making teaching and learning more effective.
This technological method not only raises students’ motivation and autonomy or
independence, it also allows students to self-assess based on the feedback provided
after immediate assessment. In Vietnam, the four most searched and used online
quizzes are Kahoot, Quizlet, live worksheet, and Quizizz for teaching and learning
vocabulary, particularly for the grammar. This online data source is believed to be
a highly effective tool to support students’ self-assessment, particularly when it
comes to learning grammar. Formative assessment plays an important role in the
continuous development of the language to develop its competences and skills, and
to continue to support them in this growth process. One of the most important
elements in formative assessment is self-assessment, which is an essential element
of efficient learning. It enables students to activate them as masters in their
learning process and develop the necessary skills for independent learning.
Based on the reasons above, I have decided to conduct a study on “Develop
digital competencies and self-practice of vocabulary and English grammar for
1
0 graders through building data source on Quizziz, Kahoot…”
1
.2. Purposes and objectives of the study
The study on developing digital competencies and self-practice of vocabulary and
English grammar for 10 graders through building data sources on Quizizz, Kahoot,
and other similar platforms has several purposes and objectives.
Firstly, the study aims to investigate the effectiveness of using Quizizz, Kahoot,
and other similar platforms in developing students’ digital competencies while
practicing their English language skills. This involves examining how these
platforms can improve students’ engagement, motivation, and overall language
proficiency.
Secondly, the study seeks to explore the impact of self-directed learning on
students’ language development. By analyzing how students use these platforms to
practice their language skills and track their progress, the study aims to identify
how self-directed learning can enhance language learning outcomes.
Thirdly, the study aims to investigate the potential of building data sources on
these platforms for tracking student progress and identifying areas where students
may need additional support. This involves analyzing the data generated by these
4
platforms and how it can be used by teachers and students to guide language
learning.
Overall, the main objectives of the study are to:
Determine the effectiveness of Quizizz, Kahoot, and other similar platforms
in developing students’ digital competencies and language skills
Investigate the impact of self-directed learning on students’ language
development
Explore the potential of building data sources on these platforms for tracking
student progress and identifying areas where students may need additional
support
By achieving these objectives, the study aims to contribute to the ongoing efforts
to improve language education and support students’ development of digital
competencies.
1
.3. Scope and research methodology
The scope of the study on developing digital competencies and self-practice of
vocabulary and English grammar for 10th graders through building data sources on
Quizizz, Kahoot, and other similar platforms is focused on the use of these
platforms in language learning among 10th grade students. The study aims to
investigate the effectiveness of these platforms in improving students’ language
proficiency and developing their digital competencies. The study will be conducted
in a specific school or schools, with 10th grade students as the target population.
The research methodology for this study will involve both quantitative and
qualitative research methods. The study will use a mixed-methods approach to
collect and analyze data. The quantitative data will be collected through surveys
and pre/post-tests to assess the effectiveness of using Quizizz, Kahoot, and other
similar platforms in developing students’ language skills. The surveys will be
administered to both teachers and students to gather information about their
perceptions and experiences with using these platforms in language learning. The
pre/post-tests will be used to assess the students’ language proficiency before and
after using these platforms.
The qualitative data will be collected through focus group discussions and
interviews with teachers and students. The focus group discussions will be used to
gather more in-depth information about the students’ experiences with using these
platforms in language learning, including their engagement and motivation levels,
their perceptions of the effectiveness of these platforms, and their experiences with
self-directed learning. The interviews with teachers will be used to gather more
information about their experiences with using these platforms in language
learning, including their perceptions of the effectiveness of these platforms and
their experiences with using data sources to track student progress.
TÀI LIỆU LIÊN QUAN
- 7
- 105
- 1
- [product_views]
- 5
- 173
- 2
- [product_views]
- 4
- 165
- 3
- [product_views]
- 4
- 129
- 4
- [product_views]
100.000 ₫
- 6
- 434
- 5
- [product_views]
100.000 ₫
- 2
- 507
- 6
- [product_views]
100.000 ₫
- 9
- 546
- 7
- [product_views]
100.000 ₫
- 4
- 409
- 8
- [product_views]
100.000 ₫
- 2
- 595
- 9
- [product_views]
100.000 ₫
- 0
- 538
- 10
- [product_views]